Thursday, 10 December 2015

Graphics

Positive-  Cool background, Cool character,  Cool sound effect.


Negative- Player model could use more detail, could use more colors, could improve the win screen.


Mechanics

Positive- Being able to press R to restart is great, movement is good.

Negative- Bad collision boxes (too large), jump height needs to be lowed, you can walk off the edge, you can lose after you have won, hit box is a rectangle when the object is a point.

Game Feel

Positive- Runs smooth, character handles well.

Negative- Jumping feels weird

Fun

Positive- Enjoyable to play, good level design,

Negative- Too easy!

Overall I think my games fundamental functionality works well and the graphics were good and properly displaying the setting and characters moment and the game worked. I could improve my game my adding more levels with higher difficulty and making more detailed graphics but overall I am happy with my game.  

Wednesday, 2 December 2015


Today I added my walk cycle animation to my character so that my character looks like he is walking when you move him. In order to achieve this I had to make 4 key frames for the walk cycle facing on direction and then 4 more facing the other way in order to make it look like he is walking the correct way when moving either left or right. I then made an Idle pose my character will be in when not moving, I simply made an idle pose and made it the character normal image.

Monday, 30 November 2015

Character Animation


In this lesson I created a walk cycle for my character by creating each of the key frames and playing in order one after another. Overall I am happy with the animation as it is effective as showing that the character is walking but I do think it could be improved. This could be done by adding more key frames and possibly even colour. I could also add more detail to add more character. 

Monday, 23 November 2015

Character Ideas

Trench Coat Guy-




Has a hidden identity and wears a trench coat and a fedora. He can use his trench coat similarly to a parachute to slow his fall, he can also swing it round the attack / stun enemies.














Identity Thief -

A guy that can change his form into another character in order to blend in and not be detected. He would be able to move around, jump and knock out the enemy but he must be close to them.








Jet pack Man-



A guy that has a jet pack allowing him to fly through the air. He will be able to do a normal jump and move left and right but he will also be able to use his jet pack to move up, left, down and right to reach higher places, this will use up his fuel which he can collect more of in the level. He can also push himself right at an enemy to knock them out.





Rewind Man-




A guy that can rewind time by a few seconds. The character will be able to move left and right and jump. He will be able to punch guards to knock them out and his main ability will allow him to rewind time by 5 seconds.









Platformer Research (Characters)

Super Meat Boy


Abilities

- Jumping: You can perform a short or a long jump depending on how long you press the space bar down for. (If you tap the space bar you get a short jump and if you hold it you get a longer jump).

- Running: You can move the character left and right across the screen.

-Sprint: You can press shift to run faster across the screen allowing you to build up more momentum and jump further, (you can also outrun danger).

-Wall Slide: Allows you to slide down a wall slowly.

-Wall Jump: Allows you to jump of walls.

Thomas was alone


Abilities

-Move: You can move left and right across the screen.

-Jump:You can jump by pressing the space button, some characters can jump higher then others.

-Double Jump: One character (the thin yellow guy) can double jump.

Fez


Abilities

-Jump: Allows you to press space to jump.

-Hang: Allows you to hang from a ledge without falling.

-Run: Allows you to move left and right across the screen.

-Change Dimension: Allows you to move / turn the level around to reach a different area.