Tuesday, 19 January 2016
Guess The Character - Summery
Average Score (1=Worst 5= Best):
Playability (How easy the game was to understand and how well did it function) 4
Players found the rules easy to play and play.
Visual (How good did the game look and feel) 2
Players felt the components felt flimsy and the cards were see through which effected the gameplay.
Fun Factor (How much fun was had when playing the game) 3
Players for the most part enjoyed playing the game
Average overall score: 3
The game was fun and easy to play but assets were flimsy and needed work.
Sunday, 10 January 2016
Viking Rush Summery
How to improve the game -
Although I feel that the games fundamental basics worked and the game was playable and not broken I do feel that there are ways I could improve the game to make it more enjoyable. Firstly I would create more cards that players could draw from in each pile to ensure that cards don't become repetitive and tedious. Secondly I would change to design of the board to make it not only more interesting and visually appealing but to make it match with the Viking theme.
What making a board game has taught me -
Making a board game has helped me clearly understand the rules that are behind almost every function of a game and how they work with one another to create the game itself. Creating this game as also made me realise how any aspect of a game can effect the rules and game play of the game and how holes in the games rules can go completely undetected and can de rail a game completely if not properly accounted for.
Although I feel that the games fundamental basics worked and the game was playable and not broken I do feel that there are ways I could improve the game to make it more enjoyable. Firstly I would create more cards that players could draw from in each pile to ensure that cards don't become repetitive and tedious. Secondly I would change to design of the board to make it not only more interesting and visually appealing but to make it match with the Viking theme.
What making a board game has taught me -
Making a board game has helped me clearly understand the rules that are behind almost every function of a game and how they work with one another to create the game itself. Creating this game as also made me realise how any aspect of a game can effect the rules and game play of the game and how holes in the games rules can go completely undetected and can de rail a game completely if not properly accounted for.
Viking Rush
What I thought the enjoyed about the game -
When watching others play my game I where certain things I thought the player enjoys as well as parts they didn't enjoy. From my observation I thought that the players found the rules simple and easy to understand but that there were too many rules which took too long to read. When observing I also thought that while players enjoyed the dynamic of having both good and bad squares to land on they also found that there was not enough variety of cards in the pile.
What play testers told me -
Player who had had the chance to play my board game told me that they liked being able to mess with the other players by landing on the good squares as they found it fun and more competitive. Players also like the addition of they drink dice saying that all of the effects were creative and added to the game play. The biggest issue both players found with the game was the lack of cards to draw from, they said that the same cards would show up far to frequently and were tedious and annoying. The lack of cards also made the game last much longer then it otherwise would have as one of the cards is to return to the start so players found themselves having to start all over again multiple times.
When watching others play my game I where certain things I thought the player enjoys as well as parts they didn't enjoy. From my observation I thought that the players found the rules simple and easy to understand but that there were too many rules which took too long to read. When observing I also thought that while players enjoyed the dynamic of having both good and bad squares to land on they also found that there was not enough variety of cards in the pile.
What play testers told me -
Player who had had the chance to play my board game told me that they liked being able to mess with the other players by landing on the good squares as they found it fun and more competitive. Players also like the addition of they drink dice saying that all of the effects were creative and added to the game play. The biggest issue both players found with the game was the lack of cards to draw from, they said that the same cards would show up far to frequently and were tedious and annoying. The lack of cards also made the game last much longer then it otherwise would have as one of the cards is to return to the start so players found themselves having to start all over again multiple times.
Sunday, 13 December 2015
Thursday, 10 December 2015
Graphics
Positive- Cool background, Cool character, Cool sound effect.
Negative- Player model could use more detail, could use more colors, could improve the win screen.
Mechanics
Positive- Being able to press R to restart is great, movement is good.
Negative- Bad collision boxes (too large), jump height needs to be lowed, you can walk off the edge, you can lose after you have won, hit box is a rectangle when the object is a point.
Game Feel
Positive- Runs smooth, character handles well.
Negative- Jumping feels weird
Fun
Positive- Enjoyable to play, good level design,
Negative- Too easy!
Overall I think my games fundamental functionality works well and the graphics were good and properly displaying the setting and characters moment and the game worked. I could improve my game my adding more levels with higher difficulty and making more detailed graphics but overall I am happy with my game.
Positive- Cool background, Cool character, Cool sound effect.
Negative- Player model could use more detail, could use more colors, could improve the win screen.
Mechanics
Positive- Being able to press R to restart is great, movement is good.
Negative- Bad collision boxes (too large), jump height needs to be lowed, you can walk off the edge, you can lose after you have won, hit box is a rectangle when the object is a point.
Game Feel
Positive- Runs smooth, character handles well.
Negative- Jumping feels weird
Fun
Positive- Enjoyable to play, good level design,
Negative- Too easy!
Overall I think my games fundamental functionality works well and the graphics were good and properly displaying the setting and characters moment and the game worked. I could improve my game my adding more levels with higher difficulty and making more detailed graphics but overall I am happy with my game.
Sunday, 6 December 2015
Wednesday, 2 December 2015
Today I added my walk cycle animation to my character so that my character looks like he is walking when you move him. In order to achieve this I had to make 4 key frames for the walk cycle facing on direction and then 4 more facing the other way in order to make it look like he is walking the correct way when moving either left or right. I then made an Idle pose my character will be in when not moving, I simply made an idle pose and made it the character normal image.
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