In this lesson I created a walk cycle for my character by creating each of the key frames and playing in order one after another. Overall I am happy with the animation as it is effective as showing that the character is walking but I do think it could be improved. This could be done by adding more key frames and possibly even colour. I could also add more detail to add more character.
Monday, 30 November 2015
Monday, 23 November 2015
Character Ideas
Trench Coat Guy-
Has a hidden identity and wears a trench coat and a fedora. He can use his trench coat similarly to a parachute to slow his fall, he can also swing it round the attack / stun enemies.
Identity Thief -
A guy that can change his form into another character in order to blend in and not be detected. He would be able to move around, jump and knock out the enemy but he must be close to them.
Jet pack Man-
A guy that has a jet pack allowing him to fly through the air. He will be able to do a normal jump and move left and right but he will also be able to use his jet pack to move up, left, down and right to reach higher places, this will use up his fuel which he can collect more of in the level. He can also push himself right at an enemy to knock them out.
Rewind Man-
A guy that can rewind time by a few seconds. The character will be able to move left and right and jump. He will be able to punch guards to knock them out and his main ability will allow him to rewind time by 5 seconds.
Has a hidden identity and wears a trench coat and a fedora. He can use his trench coat similarly to a parachute to slow his fall, he can also swing it round the attack / stun enemies.
Identity Thief -
A guy that can change his form into another character in order to blend in and not be detected. He would be able to move around, jump and knock out the enemy but he must be close to them.
Jet pack Man-
A guy that has a jet pack allowing him to fly through the air. He will be able to do a normal jump and move left and right but he will also be able to use his jet pack to move up, left, down and right to reach higher places, this will use up his fuel which he can collect more of in the level. He can also push himself right at an enemy to knock them out.
Rewind Man-
A guy that can rewind time by a few seconds. The character will be able to move left and right and jump. He will be able to punch guards to knock them out and his main ability will allow him to rewind time by 5 seconds.
Platformer Research (Characters)
Super Meat Boy
Abilities
- Jumping: You can perform a short or a long jump depending on how long you press the space bar down for. (If you tap the space bar you get a short jump and if you hold it you get a longer jump).
- Running: You can move the character left and right across the screen.
-Sprint: You can press shift to run faster across the screen allowing you to build up more momentum and jump further, (you can also outrun danger).
-Wall Slide: Allows you to slide down a wall slowly.
-Wall Jump: Allows you to jump of walls.
Thomas was alone
Abilities
-Move: You can move left and right across the screen.
-Jump:You can jump by pressing the space button, some characters can jump higher then others.
-Double Jump: One character (the thin yellow guy) can double jump.
Fez
Abilities
-Jump: Allows you to press space to jump.
-Hang: Allows you to hang from a ledge without falling.
-Run: Allows you to move left and right across the screen.
-Change Dimension: Allows you to move / turn the level around to reach a different area.
Abilities
- Jumping: You can perform a short or a long jump depending on how long you press the space bar down for. (If you tap the space bar you get a short jump and if you hold it you get a longer jump).
- Running: You can move the character left and right across the screen.
-Sprint: You can press shift to run faster across the screen allowing you to build up more momentum and jump further, (you can also outrun danger).
-Wall Slide: Allows you to slide down a wall slowly.
-Wall Jump: Allows you to jump of walls.
Thomas was alone
Abilities
-Move: You can move left and right across the screen.
-Jump:You can jump by pressing the space button, some characters can jump higher then others.
-Double Jump: One character (the thin yellow guy) can double jump.
Fez
Abilities
-Jump: Allows you to press space to jump.
-Hang: Allows you to hang from a ledge without falling.
-Run: Allows you to move left and right across the screen.
-Change Dimension: Allows you to move / turn the level around to reach a different area.
Thursday, 19 November 2015
Donkey Kong VS Money Seize
Although Donkey kong and Money seize are similar in concepts and design they both have distinct game play features that set them apart. They both have one main character Sir Reginald MoneySeize II, Esq for money Seize and Jump man for donkey kong and both games are platformers but the characters tasks are different. Jump man is scaling the the platforms in an effort to save the princess while in money seize you are trying to collect floating coins in order to build up your skyscraper. I found that collecting coins to build the skyscraper was more satisfying as I could see my tower grow as I completed levels giving me a real sense of accomplishment.
I found that I was given much more freedom in Money Seize as I was not only given a range of tools that I could use to reach my destination but there were also multiple path ways ranging in risk and reward that try at tempt you into risking all of your progress on a level for a few extra coins. This made playing the game more interesting and engaging then the one path donkey kong.
Wednesday, 18 November 2015
Stevens Pong Game
Controls
Spawn Ball = Space
Player 1
Move left panel up = W
Move left panel down = S
Player 2
Move right panel up = Up arrow
Move right panel down = Down arrow
Monday, 16 November 2015
Pong - Game Salad
Actors
Actors are assets that you add into the scene, the actors contain the players background elements, avatars and behaviors. In my game I have 4 actors, player 1, player 2, a wall and the ball. Each of my actors have different shapes and work independently of one another but each have a set of rules which tells them how to react to the different actors. For example the actor ball will bounce off of player on if it comes into contact with it while player 1 will not move if it collides with the ball.
Scenes
The scene is just the level or stages of the game, its what the player would see when playing the game and represents the environment the player is in.
Rules
The actors must also have rules to determine how they move and react to other actors. For example, the ball is given the rules to not pass through any of the actors and to bounce of them if it collides with any of the other actors.
Behaviors
After you have added Rules to the actors you can then give them Behaviors, these are similar to rules but instruct an actor to do something. For example you can tell an actor spawn another actor, play a tune or move in a certain direction when a button is pressed.
Thursday, 5 November 2015
Wednesday, 4 November 2015
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