Wednesday, 21 October 2015
Monday, 19 October 2015
What makes a game, a game
A game is a rule-based system with a variable and quantifiable outcome, where different outcomes are assigned different values, the player exerts effort in order to influence the outcome, the player feels emotionally attached to the outcome, and the consequences of the activity are negotiable. Jasper Juul, half-Real (2005)
Games are the voluntary attempt to overcome unnecessary obstacles. Bernard Suits (1978)
The Witcher 3 examples-
The Witcher 3 rule-based system with a variable and quantifiable outcome is that the player is given a quest that have certain objectives the player must complete in order to complete the quest.
There are often different ways of completing each quest and the way in which the the player completes the quest will determine the outcome (like and increase or decrease in the rewarded gold).
The player can influence the outcome by choosing wether or not to carry out a quest in a certain way (for example a player could choose to simply slay a beast without listening to it and will be given the rewarded gold they were promised or the player could listen to the beast to find out it was cursed and then help the beast by going on a mission to retrieve a certain item to help the beast and be rewarded a larger sum of gold from the beast).
The player will feel emotionally attached to the outcome as the player has the power to either kill a character to help them and both ways will effect the character as well as other characters as well as there reward.
The player can choose to just play the main missions to only get the main story and ignore all over side quests, the consequence of this is that the player will miss out of getting extra gold and items which they otherwise could have got if they were to complete the side quests.
The player can choose to carry out a set of task and overcome obstacles for the quest or not as they are given the freedom to simply ignore the quest entirely.
Sunday, 18 October 2015
The Witcher 3 Introduction
The Witcher 3 Introduction
The witcher 3 starts with a opening cinematic which will briefly describe the basics allowing you to get and understanding of the games setting, characters and events after which you are then given the option do or skip the tutorial. If you choose to play the tutorial you will be taught the basics of movement and combat but alternatively if you skip it you will be send straight into the game where you can master the techniques on the go. Through the opening quest the game will change the mood and atmosphere repeatedly as one second you are selecting different dialogue choices and developing the plot and the next you are forced to fight a group of ghouls that ambush you. This meant the pace of the game was constantly changing breaking up the development of story with intense action to keep me engaged.
Wednesday, 14 October 2015
CD Projekt Red ownership and history
Research:
Wikipedia-
Founded: 2002
Type: Division of CD projekt
Number of Employees: 230
Parent; CD Projekt
Products: The witcher series and cyberpunk 2077
The official Site
Number of employees: "Well of 300"
Type: A separate department of the parent company CD Projekt
Founded: 2002
Created the RED Engine (specifically for one of their projects)
The original (parent) company was founded in 1994
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